BLOK DROP U Review

blok drop

BLOK DROP U, a game by the one-man indie development studio RCMADIAX, immediately presents the player with a fun concept – get the red “blok” safely onto the ground by tapping gray “bloks” on the Wii U GamePad to make them disappear. BLOK DROP U is undoubtedly a fun little game, but there are a couple issues that prevent it from reaching its full potential.

Gameplay: 8/10

The gameplay itself is definitely where BLOK DROP U shines the brightest. The game consists of 3 different sets, each containing ten levels. The first set teaches you the basics, the second throws hazardous drills into the mix, and the third adds massive bouncy bloks. With a total of 30 levels, the game can be beaten in around an hour, but costs only $2 and is pretty fun to replay. Plus, the developer is aiming to add 50 free new levels to the game by 2014’s end, bringing the total level count up to 80. 

blok drop 2

The game is fairly difficult from the get-go, so a handful of deaths in the first few levels are to be expected. The physics are a huge part of games like this, and that’s something BLOK DROP U does well. There weren’t any instances where I thought a blok fell in a direction it shouldn’t have. The touch controls are very responsive here as well, but the Wii U’s lack of multitouch capabilities certainly caused me annoyance on a couple of occasions.

Each level in BLOK DROP U has multiple solutions, meaning that players are free to experiment and find different ways of getting the red blok to safety. This is probably the game’s biggest strength. The new challenges introduced in the last two sets are also nice, since they keep the game from becoming stale. Personally, I’m a big fan of the bouncy bloks, which can result in some hilariously chaotic deaths.

The game has two odd flaws which I’m not sure how the developer possibly overlooked. First, there isn’t really a way to select levels; you can choose from the three sets, but if you want to play a specific level you have to play through the set first to reach it. This is a shame because this is a game that would suit itself well to short bursts of play. Also, there’s no proper pause screen in the game. You can always go to the Wii U’s HOME Menu, but the fact that this basic feature is missing is a little baffling to me. Hopefully these issues will be fixed in a future update.

Graphics: 5/10

As the game was created by one person, I’m not expecting a graphical powerhouse, but the extremely limited, mundane color scheme doesn’t inspire much in the way of creativity. Sure, the basic look of the game lends itself to the basic gameplay, however that can’t excuse the fact that it’s terribly bland to look at.

Sound: 5/10

Sadly, the audio department is another area where this game falters. The soundtrack consists of one song looping for all eternity. It sounds good at first, but gets old soon. BLOK DROP U is also completely lacking sound effects. Once again, an update could greatly improve this area with a few new songs, and basic sound effects where you would expect them to be.

Overall: 6/10

BLOK DROP U is not a bad game. It’s not beyond saving. With some significant tweaks in a few key areas, I could recommend it to anyone. But for now, I only suggest you pick it up if you already know you’re a fan of physics-based puzzle games.

Written by: Noah Sabadish

Hello! My name is Noah and I'm a writer for Blazekick. Every day I strive towards my goal of developing video games for a large audience. On this site, I write editorials and reviews typically surrounding Nintendo, who has always been my favorite game development company. Some of my favorite games are Super Mario Galaxy, Pokémon SoulSilver, and Portal.