Inside Review

Platforms: Xbox One (Reviewed on this platform), PC, PlayStation 4 (Out August 23, 2016)
Genre: Puzzle-Platformer
Developer: Playdead
Price: $19.99 USD

I’m a fan of the puzzle-platformer genre, so I’m always looking for new games of this genre to try out. The newest one that I got a chance to play was Inside. This is the game developed by Playdead, the studio behind 2010’s critically acclaimed game, Limbo.

Now I’m going to be honest here, I have never beaten Limbo. I did try it out a couple of times here and there, so I’m not too familiar with game. I did enjoy my time with it, but it never got its hooks on me that it made me want to keep playing it. Knowing that, I was hesitant to play Inside, but my curiosity beat me and I decided to check it out. I’m glad to say it did not disappoint.


Just like Limbo, Inside is a puzzle-platformer set in a dark world filled with bleak, dystopian environments. Those environments are what make Inside shine. The world it’s set in is a lonely one, and it feels like way throughout the entire game. It’s you against what’s left of that world, and because of this Inside is one of the scariest games out there. Entering a new area was both exciting and terrifying because on one hand I knew there was an elaborate challenge ahead, but on the other I knew something out there was going to possibly scare me.

The puzzles you encounter in Inside are really elaborate ones. Although they start off on the easy, once you make your way through the game the challenging ones start to appear. Those are the ones I enjoyed the most because they really test out your knowledge of the game’s mechanics. There’s one in particular that I loved and it took me awhile to figure out, but once I did I felt immensely satisfied.


As a platformer, Inside doesn’t do anything really special. That’s not me bashing on the mechanics, that just means it works like you would imagine a platformer to work. That’s good.

Another great quality is its music. The soundtrack sets the mood of a bleak, dystopian world amazingly well. That’s something I really appreciate. I think the game is a lot better when you experience it with headphones on.


Inside does have its flaws, its length of 3 to 4 hours of playtime is one of them, but its strong points overshadow them. Sure, Inside isn’t for everyone. However, I believe Inside is a game well worth experiencing.

Written by: Armando Orona

Aspiring journalist, College student with a dream of writing about video games for a living.