I’ve never really had anything special with the Kirby franchise. The only Kirby games I’ve actually beat are Super Star and Epic Yarn. I kinda liked Return to Dream Land but I just couldn’t get into it. When I first saw Kirby: Triple Deluxe, looking very much like Kirby’s Return to Dream Land, I thought it would be a game I’d get at some point in the future but definitely not day 1. Well as time went on and the Japanese version launched back in January and Nintendo did more promotion for it in their Directs and other medias I actually got excited for it. I don’t recall getting as excited as I did about a series I generally don’t care about but I ended up buying it May 2nd, when it launched in North America, and beating it in only a day. Did it live up to my hype? Let’s see!
If you have played Kirby’s Return to Dream (Kirby Wii outside of North America), or really any Kirby game, you know how this game works. You play as an adorable pink puffball, who has a stomach bigger than his body, and you can take the powers of most enemies you find around the game. Some enemies don’t give anything and it is also possible to find them without stealing them from an enemy. The powers, for the most part, are the exact same as Kirby’s Return to Dreamland with the Wheel being re-added, Water being taken out and four new powers. These powers; The Archer, Beetle, Bell, and Circus are OK. I liked how the Beetle worked and it joined Wheel, Spear and Hammer as my favourite powers. The others I really didn’t like. Archer was probably my second favourite but there was still something about it I just didn’t like. Bell and Circus I just found kind of weird and couldn’t really get the hang of them.
Kirby’s Return to Dreamland had Super Abilities which where basically super versions of 5 specific powers that were essentially screen wipes. This game introduces the Hypernova mode which at first glance, might appear to be just Kirby in his normal form with super sucking, which it is, but they work it into some cool puzzles that, while not too hard, can make you think twice. They also didn’t over use it with it only appearing once or twice a level and when it did appear it was only about half a stage or the stage was very clearly designed to work with that ability in mind.
The level design was amazing. While, yes, it was quite easy and even with the life counter resetting when you turn the game off I never even got close to a gameover, It was still very enjoyable. None of the stages seemed similar to another and the collectables, Sun Stones to unlock a bonus stage when you’ve collected them all from a specific level and Charms (including a rare one for each stage) that feature sprites from what appears to be, every Kirby game, were fairly well hidden in the later parts of the game. There are also special warp stars that will bring you to the foreground and background to add a little more to the level design.
The game looks amazing! It looks very similar to Kirby’s Return to Dreamland, which isn’t bad, and added its own quirks. Kirby using his Hypernova ability looked very neat with the metallic looking rainbow effect added to him. The bosses also all looked great. One of my favourites was the second boss that will paint things to attack you and splash paint on the screen. Speaking of the screen, the 3D effect was pretty cool as well. While it was nothing revolutionary and I still played with it off for the most part, it seemed better implemented than another 2D platformer on the 3DS that looked like a Wii game of the same series with a certain Italian plumber.
Whoever knows me knows I’ve been kinda tired of platformers lately. This game pretty much put me back into the genre which should speak for itself. The gameplay was great and the graphics were near perfect. If you are looking for a game that is easy to pick up and play for someone of any age this or just want an amazing 3DS game then I’d strongly suggest picking it up!