The Oculus Rift started off the E3 conference this year, with the reveal of what could very well be the final version of the headset.
Brendan Iribe, CEO of Oculus, preached OLED screens and motion tracking with low latency and no motion blur. The Rift will have a stand you put on your computer desk, and simply plug in. The Rift also has an audio system that can be removed if users want to use their own headphones, which on its own is surrounding 360 audio. They also mentioned how the strap won’t pull against the wearer and will securely stay on your head comfortably.
The Rift also has a dial so the lens distance can be customized for different wearers, and will also accommodate eyeglass wearers.
They also announced that every Rift will include an Xbox One controller and wireless adapter. Phil Spencer takes the floor.
Oculus and Microsoft are now partnering up, and Windows 10 will have Oculus Rift support. Players will be able to stream their Xbox One games to Windows 10 and to Oculus Rift as a result. A very brief 10-second video shows that the streaming service will essentially be a virtual living room with the game streaming straight to a TV, which allows the player to look around their room.
Jason Rubin, head of Oculus Studios, takes the floor. He introduces some developers of popular games, including Hilmar Petursson with EVE Online. He discusses EVE Valkyrie, which is a VR space shooter that ties to EVEs universe. They show off a gameplay trailer for it.
David Adams from Gunfire Games takes the floor. They show off Chronos, which is apparently an RPG that focuses on the atmosphere of the labyrinth that is the main focus of the game’s story.
Ted Price from Insomniac Games takes the floor. He introduces Edge of Nowhere, which aims to be an adventure game at first glance.
They list off other games that will be playable on the E3 show floor and are going to be available for the Rift.
Anna Sweet takes the floor. Explains that Unity 5 and Unreal Engine 4 will be compatible with Oculus right away. Oculus is also donating $10M to accelerating game development for Oculus. Nate Mitchell takes the floor. He explains Oculus Home, which is similar to Xbox Home.
Brendan takes the floor once more; brings up Palmer Luckey, Founder of Oculus. He shows off Oculus Touch, which are tracking controllers for both hands. He explains that it allows for easy hand presence and simple manipulation with traditional inputs. The device allows for simple actions, like picking up items and pointing. The devices are wireless, as well, with the same 360 degree field of motion. They have a Toybox program that was used to test for Oculus Touch, and will be playable on the E3 show floor.
There is no known pricing yet for the devices.