Over the past two weekends, players on Xbox One and PlayStation 4 were treated to a free session of the brand new titan-based first-person shooter known as Titanfall 2. Titanfall 2, created by Respawn Entertainment, is the sequel of the game with the same name which centered entirely around a multiplayer shooter; even the campaign had two teams of players pitted against each other.
Now, the technical test was purely to test out the servers and, even though there were some issues, it was a hell of a lot of fun. The technical test originally allowed players to reach up to level 10 which includes 2 Titans, 1 assault rifle, 1 submachine gun, 2 snipers, 2 light machine guns, 1 pistol, 3 anti-Titan weapons, 4 tactical abilities, 4 ordnance abilities, 4 kits, 2 maps, and 3 game modes, which includes a new mode called Bounty. After each match, players would then see how much experience they were given (which is done by merits, more on that later) which would unlock anything for their pilot, Titan, or their armory. The next weekend increased the level cap to 15, which allowed access to 1 new submachine gun, 1 shotgun, 1 grenadier, 1 tactical ability, 2 kits, and included an extra map to play on.
Even though this was a technical test, I had quite a lot of fun and would like to give a “Congratulations!” to Respawn Entertainment for making such an impressive sequel that, so far, blows the original out of the water. With the newest additions of sliding on land and more fluid wall running with the sheer enjoyment out of the gun usage, this game is quickly turning into one of my favorite games of the year, and it’s not even out yet! Of course, there were some issues (seeing as it’s not even in Beta), but there was absolutely nothing game-breaking about it; my friends and I all enjoyed the hell out of this game.
A great added feature are the Networks. How the Networks work is you join something where you have in common, whether it be Harambe (you will have plenty to choose from, trust me) or wanting to find a competitive group with microphones, you’ll definitely find a populated group to play games with. It’s a great change to just playing alone because individual people will invite people to a match and you’ll all don a similar clan tag to invest fear into your enemies. During the technical test, you weren’t able to invite friends, so we just made a private group in the networks and enjoyed ourselves, especially when Happy Hour came along. Happy Hour allows you to be able to receive more merits, allowing for a quicker level up. Each network has a different Happy Hour and it can be changed for the following day in case you all won’t be on at the same time as the day before.
Now, I have mentioned merits quite a few times. That’s because instead of the typical experience that everyone is accustomed to in first-person shooters, Respawn went an alternate route. What would happen is if you win, you receive a merit. If you finished a game, another merit. Level up your weapon or Titan? You get another merit. Happy Hour? Here’s 5, have fun. Each level has a larger amount of merits required, like at 15 you need 19 merits to level up. It’s definitely a simpler way to do it, but I quite enjoy it; it’s much easier to keep track of.
There were a total of 3 game modes in the technical test (there will be more at launch) and this includes Amped Hardpoint, Pilots vs Pilots, and the brand new game mode: Bounty. Amped Hardpoint is exactly the same as Hardpoint from Titanfall, the only difference is that you can stay at your captured point and increase the amp from 0% to 100%. Once the amp reaches 100%, the base will be distributing 2 points instead of the usual 1 point, allowing for more of a competition in case one team is having trouble taking over the other two points. Of course, the more people on the point, the quicker and you have to eliminate the amp at the opponent’s base if need be, but it’s really quick. Pilots vs Pilots is identical to the first game: kill pilots for points and no titans allowed. Pretty simple. Now, Bounty is a whole new battleground entirely. Essentially, there are two teams and each team has to eliminate waves together, earning money per kill. You get more money depending on the kill (Grunts being the lowest and Titans being the highest). After each wave, the players have to run to one of the two deposit locations and have to capture the money that they had accumulated during the wave. The catch? Every death, you lose HALF of your money and the enemy receives it. It’s best to make sure you are safe at the deposit location. There are usually 4 waves, depending on how fast both teams can beat the wave. The first and third are AI waves that have Grunts, Stalkers, Specters, etc. and the second and fourth waves have neutral Titans, one being the Scorch Titan and the other being the Ion Titan. It’s definitely a fantastic game mode that will keep everyone’s interest.
Now to the nitty gritty: how good are the weapons, abilities, Titans, etc.? I’ve compiled a list of what I personally feel are the better weapons, Titans, abilities, etc. I didn’t go into any major detail on why, these are just the items that I found to be the most fun and the most useful in my online journeys.
- Mastiff (shotgun)
- D-2 Double Take (sniper)
- CAR (smg)
- R-201 Carbine (assault rifle)
- Kraber-AP Sniper (sniper)
- EPG-1 (grenadier)
- Spitfire (lmg)
- Alternator (smg)
- L-STAR (lmg)
- RE-45 Auto (pistol)
- LG-97 (anti-Titan)
- Charge Rifle (anti-Titan)
- Mag Launcher (anti-Titan)
- Stim – Boosts your health regen and increases run speed
- Grapple – Allows you to grapple to buildings, Titans, and pilots
- Pulse Blade – Allows you to see pilots and Titans through walls in a certain proximity
- Holo Pilot – Creates a stationary or moving identical pilot
- Cloak – Blend in better with the environment
- Gravity Star – Pulls enemies and grenades into a single location and explodes after a couple seconds
- Arc Grenade – Disorientates pilots and Titans
- Electronic Smoke Grenade – Does electric damage to pilots and Titans in a certain radius
- Frag Grenade – Throws a concussion grenade that damages Titans and pilots
- Fast Regen (Kit 1) – Health regen starts sooner
- Hover (Kit 2) – Hover in place while aiming
- Kill Report (Kit 2) – Allows you to see the deaths of allies and enemies, marked by a skull
- Wallhang (Kit 2) – Stick to a wall while wall running and aiming
- Power Cell (Kit 1) – Allows the tactical ability to cooldown quicker
- Phase Embark (Kit 1) – Quickly teleport into your Titan
- Ion – Fast, quick shooting Titan. Can get up to two boosts. Core ability fires a heavy laser in a single direction
- Scorch – Slow, flame and explosive shooting Titan. Can get up to one boost. Core ability engulfs the terrain in front of Titan in fire
- Turbo Engine – Allows extra boost
- Overcore – Gain 20% of core ability after Titanfall
- Assault Chip – Allows a smarter, more dangerous auto-Titan
- Bubbleshield – Titan arrives in a bubble that damages any enemy pilot or Titan in it
- Warpfall – Titanfall takes 2 seconds and Titan is ready quicker
- Entangled Energy – Single shot Splitter Rifle restores energy on hit
- Vortex Amplifier – Allows Vortex Shield to deal more damage
- Wildfire Launcher – Thermite Launcher produces more fire
- Inferno Shield – Stronger shield that deals more damage
- Ticks – Small AI robots that follow the player and explodes after a set time or when in proximity of enemy pilot or Titan
- Amped Weapons – Allows you to have stronger weapons, similar to Amped cards in Titanfall
Overall, I’m very excited for when Titanfall 2 releases. The game is all sorts of fun and is definitely an upgrade from Titanfall. The weapons, new abilities, new parkour skills, variety of game modes and maps, and Titan variety all wrapped up in a single action-packed first-person shooting gamer’s wet dream. Titanfall 2 releases on October 28th for PlayStation 4, Xbox One, and PC with 4 editions: Standard ($59.99 USD), Deluxe ($79.99 USD), Marauder Corps CE ($159.99 USD), and Vanguard SRS CE ($249.99 USD).
What did you think of the technical test? Do you have your own list? Are you getting the game? Let us know in the comments below or tweet us at @BlazeKickTweet or on my personal Twitter, @GeminiTrinity.